Remixing Your LMC for Digital Youth
A 21st Century Learning Workshop
About the Workshop:
A variety of digital content, including video, podcasts, eBooks and gaming, are all becoming important parts of LMC collections. Find out about this exciting new content and take advantage of the opportunity to explore it yourself. Bill Derry and David Bilmes attended the School Library Journal Summit, held in Florida in November 2008. The goal of the summit was to create a vision of what the school library might look like in 2013. Bill and David will share information, ideas and resources they brought back with them from the Summit. With four computer labs available for the hands-on portion of the program, everyone will get a chance to go online. (Feel free to bring your laptop, but wireless access is not available.)
About the presenters:
David Bilmes - Library Media Specialist at Schaghticoke Middle School in New Milford, CT
Bill Derry – Coordinator of Information and Technology Literacy in Westport, CT
Schedule 8:00-12:00
8:00-8:30- Registration and continental breakfast
8:30-9:15 Creating and Managing Digital Video Content – Bill Derry
SLJ SUMMIT - DVMedia -CASL version.pdf (This is a .pdf file of the presentation -- video does not play, but all URL links are active!)
9:30-10:15 Gaming, Reference Books in a Digital Age, & Other Timely Topics – David Bilmes
David's Powerpoint
10:30-11:30 Hands-on activities -- Each person can choose to try one or more of the ideas presented earlier. (Some ideas?)
11:30-12:00 Participants share what they learned and final reflections
Additional Resources:
David's PowerPoint for Professional Development in New Milford, April 1, 2009
Sims vs. Games: The Difference Defined
Let the Games Begin: Entertainment Meets Education
Pew/Internet Report on Teens, Video Games and Civics
Henry Jenkins' blog: Video Games Myths Revisited: New Pew Study Tells Us About Games and Youth
Free issue of Childen's Technology Review
Video Games should be made Compulsory in Schools; recommends University Professor
Video Games Blasting Their Way Into Classroom Curriculum
Chris Harris: Linking board games to AASL Standards for the 21st-Century Learner
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